Horror Game Main Menu UI Atmospheric Dark
Shape a horror game main menu UI that traps players in an atmospheric dark interface before the game even begins.

Shape a horror game main menu UI that traps players in an atmospheric dark interface before the game even begins. The screen shows a flickering 'NEW GAME / CONTINUE / OPTIONS' menu overlay on a dimly lit, abandoned asylum hallway. A faint, ghostly figure moves in the deep background. Interactive elements pulse with a slow, heartbeat rhythm. Composition: Place the menu options in the lower center with the hallway receding into darkness. Use authentic psychological horror UI with layered atmospheric depth, realistic lighting, and production-ready interactive detail. Present the interface as a credible, production-ready digital product with a clear hierarchy, consistent spacing, accessible contrast, and legible microcopy. Keep every label readable and every component aligned; avoid gibberish text, overlapping panels, impossible devices, and decorative clutter.
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